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z3t4 9 hours ago [-]
I tried it with a vanilla client, without cheats. The spawn point was brutal, bed rock as long as you could see, large walls and lava. And other players trying to kill you. Had to try several times. Found enough tree to build a pickaxe... dig down, wait for the night. Desperately running trying to avoid zombies. Found a hidden farm, plundered, but two carrots left, enough to not die from starvation. Managed to get outside the spawn zone. Found more tree and food. Walked for several IRL days, old ruins everywhere. Gathered enough resources, built a boat and traveled the ocean. Found a large area surrounded by water and high cliffs, perfect for a base, touched nothing on the surface to not leave any trace, built a hidden farm at a mountain, some secret outlook windows, underwater base. And all sort of traps and labyrinths, prepared for the day the griefers would come.
michelb 2 hours ago [-]
Sounds like how my parents went to school.
itsthecourier 3 hours ago [-]
basically a post apocalyptic minecraft
lanyard-textile 1 days ago [-]
For those who don't know: 2b2t is a famous minecraft server known for its true "anarchy" configuration.
You can do absolutely anything on it. Modded client, x-raying, item duplication. There are no area protections. PvP enabled.
It is difficult to leave spawn :)
bastardoperator 1 hours ago [-]
It's famous for being toxic and unmoderated. You can do anything... want to be racist, cool, doxxing people, cool, targeted harassment, you bet your ass.
skerit 1 days ago [-]
You can use a modded client, everyone does, but there _are_ some protections. So you can get kicked, you just won't get banned.
lanyard-textile 1 days ago [-]
I hand waved the details for simplicity, you're correct.
Egregious bugs like item dupes are also patched; but while they last, they're allowed.
lftl 1 days ago [-]
> It is difficult to leave spawn :)
I know 2b2t is old enough to have had many different eras, but when I heard about and checked it out in 2018, the spawn was barren, of course, but I had no problem leaving and surviving out to a pretty far distance to build a little base.
Phelinofist 1 days ago [-]
It is also the oldest anarchy server in Minecraft
DaSHacka 1 days ago [-]
home to the dastardly popbob, minecraft's most notorious troll
Phelinofist 1 days ago [-]
And the server admin, Hausemaster
charcircuit 10 hours ago [-]
And the person who formally ran and was at the top of the Minecraft pvp tier list while blatantly cheating, DangerMario.
tapper 1 days ago [-]
Thanks for the info. I was just about to post as a old fuddy-duddy WTF is this. lol
charcircuit 1 days ago [-]
>You can do absolutely anything on it.
As long as that anything doesn't consist of putting anything bad in chat or a sign such as a cuss word like "shit" or building a build or map art that someone may find offensive.
If you want to do absolutely anything you need to find a different server.
chadgpt3 1 days ago [-]
that's because Microsoft said it would blacklist 2b2t (making the client refuse to join it, or the auth server refuse to auth players for it - a punishment normally reserved for pay-to-win servers but the bar has been lowering) if it didn't ban swear words in chat
charcircuit 1 days ago [-]
Considering no other server has to ban swear words (ignoring Bedrock partnered servers), I do not believe that happened. The server administration does not care so they are just trying to censor as much as they can automatically so they don't have to manually spend time looking at the server.
There are other servers who are small enough to continue to have actually anarchy and who are willing to require having alternate domains to bypass the blocks.
"Minecraft Online" painted a target on themselves by choosing that name. They're a walking trademark infringement and a particularly egregious one at that, to the point where they sound like scammers. They got away purely based on goodwill from Mojang.
charcircuit 10 hours ago [-]
None of those say that 2b2t had to remove swearing.
9 hours ago [-]
10 hours ago [-]
ThrowawayTestr 4 hours ago [-]
"Mojang requires Minecraft anarchy servers like 2builders2tools (2b2t), to comply chat moderation."
Do you have a grudge against housemaster?
plasticeagle 6 hours ago [-]
I don't know anything about this project, but reading the text in the readme I was very pleasantly surprised to discover not a single hint of the dreaded AI voice in there. Instead, a real human voice shining through. Thank you, whoever you are, for trusting in your humanity and your ability to express yourself without the help of the infernal machine.
gitpusher 3 hours ago [-]
I agree it's a breath of fresh air!
nom 1 days ago [-]
This was kept completely secret, so three days ago a separate group released their 200k² world download.
2B2T really has an extremely interesting and long history, and some of the most interesting exploits/security vulnerabilities found just for it, for example https://2b2t.miraheze.org/wiki/Nocom where the attackers had a blunt server DoS and through it influenced the server owner to report it to PaperMC, and the fix for the DoS gave them ability to track other players just as they had hoped.
> In July 2018, 0x22 and Babbaj created a coordinate exploit, using the groundwork laid out in the lag exploit. The two theorized that, if the server didn't return a response for unloaded chunks, but returned a response for loaded chunks, the rough location of players in 2b2t could be approximated. However, prplz's patch returned a response regardless of whether a chunk was loaded or unloaded, requiring a second patch to Paper that would only return a response if the chunk was loaded.
> Knowing that the issue would be resolved if Hausemaster reported it to Paper, likely through the method they laid out, 0x22 and Babbaj began intentionally, repeatedly, and blatantly sending CPacketPlayerDigging packets, causing the Paper watchdog process to output a stack trace, which included the line added by prplz.
DefineOutside 1 days ago [-]
People have also tried to create merge requests into my plugin to reintroduce the issue into 2B2T.
that is quite funny, tbf. looks like the person who opened is friends with eva, a member of "server scanning inc" [1] so they thought it was worth a shot
and then once they had the primitive, they used a compressed sensing algorithm or HMM of some kind to create a live player map. truly APT-level tradecraft.
MattCruikshank 1 days ago [-]
I'm so continuously confused why Minecraft doesn't have a show-off mode where a team of people can build something, and then someone else can spectate it, without causing undue server load.
I should be able to give you a URL to some location, and when you click it, it opens up Minecraft, streams the blocks, and you're viewing it.
minecraft://server/loc?w=0&x=0&y=0&z=0
w is the overworld, nether, end, etc.
And if you want to set up a server where you and your friends can interact with each other and make edits, the server should be able to stream blocks from some backing server, but copy-on-write them to your own local storage.
How is this not a thing?
If you want to be really awesome, set it up like bittorrent, where you can share the load, so the central server isn't hammered.
And if bittorrent doesn't really work as a model, then set it up so that "downloader pays" for bandwidth, plus a small royalty for the creator. As a downloader, I get to set up rate limits, etc, to not accidentally spend more than I want to, etc.
This whole 2b2t would cost $2,111.04 to download from AWS, if I'm doing the math right. But that's a trillion blocks. You don't need a trillion blocks to enjoy flying around some awesome maps.
zamadatix 1 days ago [-]
It's easy enough for a server which wants to provide some sort of "easy viewing cool builds" functionality to do it multiple ways such that something native would only be a minor convenience and many would still just use the more customized methods anyways.
2b2t wants to provide a certain anarchy server experience which would not align with that kind of functionality, spending quite a bit of effort in the opposite direction really, so this project is more about fighting to do cool things on the server than it is about dealing with Minecraft limitations.
accrual 1 days ago [-]
Yes, the anarchy and inability to truly protect anything is part of the appeal of 2b2t.
There was an interesting base project wherein the true coordinates were only known to the top leaders. All other builders connected through a custom client that offset the coordinates to hide the true location. If anyone became untrusted, they were simply blocked from the client and could not expose the coordinates. There was care taken to ensure the area outside the proxy was never shown, block place directions were randomized to prevent reversing the proxy, etc.
The base apparently thrived for months or years before finally being discovered and destroyed.
pixl97 1 days ago [-]
If I remember one of these stories right, a screenshot of netherrite blocks on the floor. A member of the community calculated the block placement in the chunk and used this to determine where it was on the actual map.
bombcar 1 days ago [-]
That's happened a number of times on various items - bedrock patterns, nether rack layout, etc.
It's all based on the seed and coordinates.
mastermage 13 hours ago [-]
i am amazed at the amount of unemployed you have to be to do things like this.
imtringued 8 hours ago [-]
Last time I checked, kids aren't allowed to work.
DANmode 4 hours ago [-]
But they do yearn for the mines!
GreenDolphinSys 1 days ago [-]
It's not in the base game, but there is a plugin that generates a map of your server and hosts it, called Bluemap [0]. It has an example. [1] I always toss it on the servers I host.
A +1 for Bluemap. Plus because it's actually tied into the server[0], all your wacky mods have their blocks rendered correctly instead of confusing whatever map generator you're trying to use.
[0] Plus you can get live player positions, update markers in real time, etc.
lunar_rover 1 days ago [-]
> I'm so continuously confused why Minecraft doesn't have a show-off mode where a team of people can build something, and then someone else can spectate it, without causing undue server load.
You'll be confused by Minecraft in general then. Mojang's core team seems like they never changed a bit in all these years despite becoming a billion dollar studio, for better or for worse. Last time I played it, mods can still make the game run twice as fast.
chadgpt3 1 days ago [-]
They actually added a lot of indirection to the code soon after being acquired. Instead of an array containing the number 1 (meaning dirt) it now contains a pointer to an object with a string name and a hashmap of properties. Instead of drawing a cube in code, it's loaded from an interpreted DSL - all possible calls to that DSL are fixated at load time. The chunk generation process creates and executes a graph of micro-tasks which forms that weird pixel map you see when creating or loading the world. It transitions each chunk through about 15 different states on the way from nonexistent to fully loaded.
They used to talk about wanting to store block update relationships to prevent BUD (block update detector) behavior. I didn't like it at the time, but from a certain perspective it would have been an improvement. Instead they spent their complexity points on pointless memory waste.
mastermage 13 hours ago [-]
the id change was actualy much needed for the modding community. As there was only 65 536 possible IDs which in some modpacks was not enough especially accounting microblocks. And also you had massive ID conflicts that you had to manually set in configs every time. Because there was no separation of ids per mod.
chadgpt3 11 hours ago [-]
In 1.7 there was automatic ID allocation. The limit could have been expanded to 4 bytes.
Filligree 5 hours ago [-]
Having run multiple 1.7 servers, the automatic ID allocation only sort of worked. It was by far the biggest headache.
Rohansi 1 days ago [-]
> I should be able to give you a URL to some location, and when you click it, it opens up Minecraft, streams the blocks, and you're viewing it.
> minecraft://server/loc?w=0&x=0&y=0&z=0
Probably no real reason why not... but I think it'd make more sense to take a snapshot, upload, and then have it viewable on the web.
> And if you want to set up a server where you and your friends can interact with each other and make edits, the server should be able to stream blocks from some backing server, but copy-on-write them to your own local storage.
How is this different from just loading your world in a server and having your friends join?
> If you want to be really awesome, set it up like bittorrent, where you can share the load, so the central server isn't hammered.
BitTorrent isn't going to work. You could shard it so different parts of the world are handled by different servers. But it gets complicated and Minecraft's server software doesn't support doing this out of the box
MattCruikshank 1 days ago [-]
> How is this different from just loading your world in a server and having your friends join?
Because player location, inventory, actions, are all load on the server. That's why servers have player limits.
> BitTorrent isn't going to work.
You and I are talking about different things. I'm talking about serving up the raw blocks alone.
And yes, I know, Minecraft servers don't support static file serving, or streaming from another source, or copy-on-write. I'm saying these are all nearly trivial to implement.
Rohansi 16 hours ago [-]
> You and I are talking about different things. I'm talking about serving up the raw blocks alone.
So shareable cloud saves? Who covers the cost for them?
MattCruikshank 6 hours ago [-]
That's why I wrote, "then set it up so that "downloader pays" for bandwidth, plus a small royalty for the creator. As a downloader, I get to set up rate limits, etc, to not accidentally spend more than I want to, etc."
So, I set up a server.
You put $10 in your Minecraft account.
You load up my world, say 96 chunks at first. 1.15 MB of data.
Let's say you fly around long enough to load 1 GB of my world. That's a crap-ton of flying around, by the way.
You pay me $0.10. $0.09 of that goes to my AWS/Azure egress, and the final $0.01 goes towards the AWS/Azrue storage and my own royalty. That's right - I actually get paid for making a world that you wanted to visit. Imagine that.
Maybe I can't even get that money back out of Minecraft's walled garden. Maybe I can only use that to fly around other people's world, or to buy Minecoins that I can use to purchase mod packs and stuff, to make even more interesting worlds, to attract more players.
Seems like a nice economy, to me.
Rohansi 6 hours ago [-]
> Let's say you fly around long enough to load 1 GB of my world. That's a crap-ton of flying around, by the way.
Minecraft worlds aren't static. Will you be billed to download updated chunks too?
Also what happens if you don't put money into your Minecraft account? Can you still play with others?
> Seems like a nice economy, to me.
On paper, sure. In reality there are only going to be relatively few maps people might actually want to explore. The rest are going to be 99.9999% Minecraft procedural generation with a few player built houses around. And no, I don't think a tiny cut would change that. You're more likely to see people set up servers with that map which are pay to access, have item shops, donations, etc. which actually can rake in a decent amount of money.
MattCruikshank 6 hours ago [-]
> Minecraft worlds aren't static. Will you be billed to download updated chunks too?
There are two hard problems in computer science - caching, naming things, and off-by-one errors.
Yes, I can imagine multiple choices.
1) When you're downloading a chunk, always download the newest version of it.
2) When you're downloading a chunk, download it as it existed at the moment of a snapshot. Heavier burden on the server, to keep multiple snapshots. Perhaps some servers only keep one snapshot. Perhaps some keep one snapshot every 24 hours, but only for 4 days. You only have to keep multiple copies of chunks that actually got modified. And in fact, if a chunk never got modified, you only download a flag that says to let it get generated by the seed.
3) You periodically ask to download chunks, to keep relatively up-to-date. Maybe every hour. Maybe you only stream chunks from the backing server, if you haven't modified them locally. Maybe you choose that locally-modified chunks win. Maybe there's a way in-game to say you want this chunk (and its neighborhood) to update from the backing server. Commands, command-blocks, etc.
> Also what happens if you don't put money into your Minecraft account? Can you still play with others?
I'm not proposing to change anything about how Minecraft currently works. I'm proposing adding something new. Whatever ways you currently play with your friends, you can continue to do that.
But yes, if you stand up a server that streams from my server, and you run out of money, you could get notified you're out of money, and then as you continue to explore, I guess the thing that makes the most sense is that you just use the original seed to generate more terrain.
> On paper, sure. In reality there are only going to be relatively few maps people might actually want to explore.
Okay. Right now, you can visit the Marketplace to pay Minecoins to download maps others have made. If you look at the prices, they're absurdly inflated.
I'm proposing a way more organic and cheaper marketplace. I think a "reddit of cool places to visit" that you just click a link, and you're in someone else's map for as long as you want to be, could be really nice.
Add ways in-game to make a portal to someone else's server... and you're making something really neat.
mcmoor 13 hours ago [-]
Whoever host the server? The difference is instead of only serving 50 people before lowering fps, instead now it can serve much more.
Rohansi 10 hours ago [-]
> Whoever host the server?
Many are self hosted.
> The difference is instead of only serving 50 people before lowering fps, instead now it can serve much more.
2b2t has 920 players online right now. That's quite a lot for a single instance, IMO.
MattCruikshank 6 hours ago [-]
It is, for Minecraft. But not in the scale of "people who might want to visit Middle Earth Minecraft," or "The Earth in Minecraft", or...
2001zhaozhao 1 days ago [-]
I have a Minecraft-compatible game engine and it'd be an awesome project to host a copy of this world that people can fly around in if there's no legal issues.
chadgpt3 1 days ago [-]
If you seek legal issues you will find - if someone reproduced a copyrighted work in this world then you could technically be sued for copying it. How likely do you think it is though?
delfinom 8 hours ago [-]
The whole point of 2b2t is anarchy and also secrecy.
Hiding bases is absolutely vital. There are groups with goals to destroy what you build and it is completely a core part of the server.
Having a live external map view compromises the gameplay allowing those griefers significant advantages. And they already do find exploits and such to sniff out targets but a live external map would be server ending.
skerit 1 days ago [-]
2b2t is so interesting. It is a toxic place, yet you can find really nice things, builds, messages, ... It's fascinating.
lanyard-textile 1 days ago [-]
The highways especially. You'd think they'd be completely dysfunctional in a place like this.
somewhatgoated 1 days ago [-]
They get griefed once in a while but the highway builders have pretty amazing automation these days so it’s not only very boring to grief they will also almost instantly be repaired.
DANmode 4 hours ago [-]
> the highway builders have pretty amazing automation these days
Great, now I have to study Minecraft to learn about human tendencies in anarchist societies?!
komali2 1 days ago [-]
My buddy and I used to plant shitloads of melon farms there. The idea was, anything could happen, but at least you won't starve.
freediddy 2 hours ago [-]
So if I download this map, can I run it from my own vanilla Java Minecraft server?
KolmogorovComp 5 hours ago [-]
I was going to ask how this world is not bot overrun, but I saw that instead players need to pay to get access? (Which is probably the only viable way to keep batting manageable).
Does it mean botting there is just pay-to-win?
gitpusher 3 hours ago [-]
The server often has long wait times due to the number of players trying to join, so you can pay for "priority access" and jump right to the front of the queue.
Minecraft world downloading is an interesting problem, because attempting to solve it by brute force (Loading all chunks in x radius) increases the problem space, because most likely not all of those chunks have been loaded before. So brute forcing it increases the amount of data you must download.
arboles 1 days ago [-]
> Providing a Torrent for this amount of data is not easy whatsoever. We are currently working on creating a Torrent that includes all data, but this may take a few weeks.
What do they mean by this? I understand that it would be a download on the order of 26TiB (if we extrapolate from the recent 200k^2 download, which is a ~1TiB torrent[1]). If bandwidth costs are the issue (certainly it's an issue) they could throttle their seeding speed and let the swarm seed it. That's what bittorrent is for.
to my understanding, the 2b2t map has a size of 80 terabytes.
arboles 1 days ago [-]
They didn't scrape the entire map. A minecraft map is 30 million blocks^2
bombcar 1 days ago [-]
Technically you only need to scrape the generated chunks.
Hendrikto 10 hours ago [-]
They scraped everything in that one million squared blocks area.
firtoz 1 days ago [-]
[flagged]
purrcat259 1 days ago [-]
This is a great video trying to understand the artistic side of 2b2t as a persistent world (rather than the anarchy its more well known for): https://www.youtube.com/watch?v=09m5BAkkOtw
jetbalsa 1 days ago [-]
Ah, The 4chan of Minecraft servers, a silly place.
pizzathyme 1 days ago [-]
Maybe a dumb question but since 2B2T (as I understand it) is a single instance of everyone modifying it to their heart's content, why does the download look like the standard biomes of a fresh minecraft map?
aeyes 1 days ago [-]
It is running on a single machine so the player count is relatively low. Today the limit is ~1500 concurrent players but it used to be much lower. And of the players online probably half are bots which don't build.
The map is 30Mx30M blocks so outside of the very center you'll not see that much player activity.
DonutSMP is the largest Minecraft server today, the overworld is 225,000x225,000 blocks and the map is modified wherever you look.
wongarsu 1 days ago [-]
And because destroying other's builds is allowed most of the impressive builds are hidden in the middle of nowhere. Building within 50k blocks of spawn comes with the expectation that it might quickly turn into a crater or lava cast
exploraz 6 hours ago [-]
> Today the limit is ~1500 concurrent players
The server have a pretty long non-priority player queue wait time with most of ~1500 you mentioned waiting in the queue (about 2/3 of them), even hitting two days last time I read it somewhere.
> And of the players online probably half are bots which don't build.
which might be why the queue wait time went insane over the recent years.
jamilton 1 days ago [-]
You gotta zoom into the center to see the main chaos. And if you zoom in elsewhere, you can see all the generation differences from different versions of the game.
lanyard-textile 1 days ago [-]
The world is mind bogglingly big; as are most minecraft worlds, but this one especially.
People sprawl far to prevent PvP encounters.
nom 1 days ago [-]
Besides the spawn area, most blocks have never been touched. It's a lot of blocks.
naruhodo 1 days ago [-]
> A search for vertical 5x5 obsidian/crying obsidian pinwheels was also made, and only 1258 were found, with only 613 within a 25k radius of spawn. There were many more than this in December of 2025, so this is either a sign of other players removing them, or the owner(s) of 2b2t worldediting them all out at some point.
I did Nazi that coming.
lyu07282 4 hours ago [-]
Speaking of bedrock, apparently just seeing a few blocks of bedrock (the random pattern of bedrock blocks) is enough to reverse engineer the exact location on the server. I saw a bunch of clips of streamers accidentally leaking a secret base location while touring the server.
jdw64 1 days ago [-]
Does anyone happen to have world data from a Minecraft survival server? Could you please share it with me? It would be great if it has some player history included. I'm trying to gather about 10 of them, but it's not easy.
DefineOutside 2 hours ago [-]
abyssmc.org was my server and the website has season 1 and season 2 links online while the newer seasons died. I could also get you the earth map with about 100 years of cumulative playtime, the first two seasons maps had much less playtime
jdw64 42 minutes ago [-]
My name is Jeong Dongwoo, and my email is doogwoo@gmail.com. If you send me an email, I will explain in detail how to use it. I would greatly appreciate your help
bombcar 1 days ago [-]
What kind of things are you looking for? Reach out to Pixlriffs, he has world downloads of his Survival Guide servers and likely access to the HermitCraft ones, too.
jdw64 1 days ago [-]
I've already downloaded Hermitcraft. Thank you, I'll check out Pixlriffs. I'm asking because I have some things I'm curious about regarding Minecraft. Have a great day, and I wish you the best with everything you do.
arboles 1 days ago [-]
Care to share what you are curious about?
adampunk 24 hours ago [-]
Anonymized chest data, ideally loosely pooled by location. We want to see if patterns show up differently across different kinds of servers.
A heavy automation anarchy server is the perfect kind of messy data for this.
arboles 23 hours ago [-]
What kind of interesting patterns are you expecting? What is the hypothesis?
adampunk 23 hours ago [-]
Different types of materials will have different first digit distributions in their per chest counts—for a given server type.
jdw64 1 days ago [-]
My friend is trying to gather and organize data related to this, and I just wanted to help them out.
ShinyLeftPad 12 hours ago [-]
I would bet training AI
bstsb 1 days ago [-]
hermitcraft's official website features world downloads for S1-10, as well as modded seasons
The TLDR is a Minecraft server with ""no"" rules, where hacked clients, item dupes, and griefing are allowed. Only thing that's really banned afaik are lag generators and things of that nature that explicitly stress the server and ruin the QoL for everyone.
Fokamul 1 days ago [-]
2b2t is anarchy server where every form of cheating and hacking is "allowed".
And thanks to that, people are extremely motivated to find various 0days in anything related to minecraft, to gain an advantage.
This server spawned some notorious black hats :)
Vaslo 20 hours ago [-]
Glad I am not the only one who found that title and the subsequent readme completely unhelpful, despite standing up and maintaining a VPS server for my son and friends.
HN is great but sometimes has the ultimate “tell them about the features instead of the reason why you should care/benefits” posts and many people probably miss out on good links as a result.
nektro 23 hours ago [-]
woah, the web map viewer even has parallax when zoomed in
Fokamul 1 days ago [-]
$3000 for this?
Wouldn't be cheaper to just hack 2b2t DB and download it?
sciencejerk 1 days ago [-]
With severe weaponized autism, the help of several people involved, thousands of dollars spent, and countless hours wasted, we present you the largest world download project ever
Never underestimate the power of severe weaponized autism!
Netcob 1 days ago [-]
I have a theory that the modern world would not exist without it.
korse 1 days ago [-]
>Yeah and we'd be better off. The modern world is quantifiably worse than the world we had even 10 years ago. That includes everything in software development and computer science.
Rather than killing this comment, how about we discuss quantification? I actually feel this way too but do not talk about it too much and sort of boil it down to a combination of advancing in age + yelling at clouds and "Stop putting computers in all my stuff!".
Can we reliably quantify that "weaponized autism", i.e. the aggressive monetization of nerds by capital to squeeze profit out of every possible corner of society (as I interpret it in a broad sense), is making things worse. Is it damaging the economy for most people? Making people less happy? Decreasing net social mobility or discrimination? Lowering life expectancy?
fc417fc802 1 days ago [-]
> Can we reliably quantify that "weaponized autism", i.e. the aggressive monetization of nerds by capital to squeeze profit out of every possible corner of society
That's not what that term means.
Also that comment wasn't killed directly. That user is banned. Interestingly that was his first (attempted) post since 2022.
seba_dos1 1 days ago [-]
That's a redefinition of the term - while there is some merit to your interpretation, it's an already commonly used term that means something else. It'd seem to me that the modern tech is significantly less "autistic" than it used to be in the prior decades and will only continue to move in this direction; and aside of that, I'm pretty sure Netcob's "modern" was meant to mean current thousands rather than tens of years.
LoganDark 1 days ago [-]
I feel there's reason to believe autism is one of the reasons why bits of goodness and democracy are still hanging on so tightly even in the midst of such a depressing present. (Search term: "positive nonconformity")
FrustratedMonky 1 days ago [-]
-> "monetization of nerds by capital to squeeze profit "
Note. In case this is read incorrectly. For the most part the nerds are not profiting. The nerds are sitting hunched over their desk being fed coffee from a feeding tube, to keep them happy while the owners make money.
And. To be more sad, these days you can't even get free coffee. Being fed free coffee and donuts, while others profit from us, is considered the golden age of computing.
We loved our cozy cells, not so much these more uncomfortable ones.
plazmatic 1 days ago [-]
[dead]
FrustratedMonky 1 days ago [-]
I don't think this is even sarcastic.
There are some theories that Autism was more useful in the wilderness. More adapted to the old world, not the modern world.
pixl97 1 days ago [-]
I think of it as a different algorithm to crawl the problem space of the real world.
In a general sense, humanity needs to be generalist (especially in the past) to accomplish all the things you need to do to stay alive. Having all 20 members of your tribe geek out and stare at a problem for 48 hours straight means a bear sneaks up and eats you. But having that one oddball (hey me) fall into a rabbit hole of observation and mental computation can lead the group out of a local maxima into a new paradigm of doing things.
pavel_lishin 1 days ago [-]
The Percy Jackson series posited that in their magical world, ADHD is actually a strength on the battlefield, not a weakness.
I wonder what a book series that tried to do that with autism would look like.
(I can think of exactly one book where autism - or something close enough to it - was treated as a serious "what if" plot device, but I don't want to name it because it is a little bit of a spoiler, I guess.)
pavel_lishin 1 days ago [-]
I don't think you're wrong, but I do think that the "modern" world - which I guess I'd label as anything that happened after the invention of writing and cities - really let those individuals thrive, and let their work become very useful for the world at large.
Trying to diagnose people across millennia is a fool's errand, but I'd wager a lot to say that people like Newton & Tesla were at the very least neurodivergent in some way, and they've had wildly outsized impacts on the world.
You can do absolutely anything on it. Modded client, x-raying, item duplication. There are no area protections. PvP enabled.
It is difficult to leave spawn :)
Egregious bugs like item dupes are also patched; but while they last, they're allowed.
I know 2b2t is old enough to have had many different eras, but when I heard about and checked it out in 2018, the spawn was barren, of course, but I had no problem leaving and surviving out to a pretty far distance to build a little base.
As long as that anything doesn't consist of putting anything bad in chat or a sign such as a cuss word like "shit" or building a build or map art that someone may find offensive.
If you want to do absolutely anything you need to find a different server.
There are other servers who are small enough to continue to have actually anarchy and who are willing to require having alternate domains to bypass the blocks.
Here's another server saying the same thing happened to them: https://minecraftonline.com/wiki/Mojang_Blacklist_Timeline
Here's a mainstream source, though it doesn't have any new information: https://www.msn.com/en-us/entertainment/gaming/15-years-late...
Do you have a grudge against housemaster?
https://www.reddit.com/r/2b2t_Uncensored/comments/1tefffd/in...
Ups.
https://2b2t.place
[1]: https://2b2tatlas.com/map
> In July 2018, 0x22 and Babbaj created a coordinate exploit, using the groundwork laid out in the lag exploit. The two theorized that, if the server didn't return a response for unloaded chunks, but returned a response for loaded chunks, the rough location of players in 2b2t could be approximated. However, prplz's patch returned a response regardless of whether a chunk was loaded or unloaded, requiring a second patch to Paper that would only return a response if the chunk was loaded.
> Knowing that the issue would be resolved if Hausemaster reported it to Paper, likely through the method they laid out, 0x22 and Babbaj began intentionally, repeatedly, and blatantly sending CPacketPlayerDigging packets, causing the Paper watchdog process to output a stack trace, which included the line added by prplz.
https://github.com/GrimAnticheat/Grim/pull/1131
[1] https://eva.ac/
I should be able to give you a URL to some location, and when you click it, it opens up Minecraft, streams the blocks, and you're viewing it.
minecraft://server/loc?w=0&x=0&y=0&z=0
w is the overworld, nether, end, etc.
And if you want to set up a server where you and your friends can interact with each other and make edits, the server should be able to stream blocks from some backing server, but copy-on-write them to your own local storage.
How is this not a thing?
If you want to be really awesome, set it up like bittorrent, where you can share the load, so the central server isn't hammered.
And if bittorrent doesn't really work as a model, then set it up so that "downloader pays" for bandwidth, plus a small royalty for the creator. As a downloader, I get to set up rate limits, etc, to not accidentally spend more than I want to, etc.
This whole 2b2t would cost $2,111.04 to download from AWS, if I'm doing the math right. But that's a trillion blocks. You don't need a trillion blocks to enjoy flying around some awesome maps.
2b2t wants to provide a certain anarchy server experience which would not align with that kind of functionality, spending quite a bit of effort in the opposite direction really, so this project is more about fighting to do cool things on the server than it is about dealing with Minecraft limitations.
There was an interesting base project wherein the true coordinates were only known to the top leaders. All other builders connected through a custom client that offset the coordinates to hide the true location. If anyone became untrusted, they were simply blocked from the client and could not expose the coordinates. There was care taken to ensure the area outside the proxy was never shown, block place directions were randomized to prevent reversing the proxy, etc.
The base apparently thrived for months or years before finally being discovered and destroyed.
It's all based on the seed and coordinates.
[0]: https://modrinth.com/mod/bluemap
[1]: https://bluecolored.de/bluemap/
[0] Plus you can get live player positions, update markers in real time, etc.
You'll be confused by Minecraft in general then. Mojang's core team seems like they never changed a bit in all these years despite becoming a billion dollar studio, for better or for worse. Last time I played it, mods can still make the game run twice as fast.
They used to talk about wanting to store block update relationships to prevent BUD (block update detector) behavior. I didn't like it at the time, but from a certain perspective it would have been an improvement. Instead they spent their complexity points on pointless memory waste.
> minecraft://server/loc?w=0&x=0&y=0&z=0
Probably no real reason why not... but I think it'd make more sense to take a snapshot, upload, and then have it viewable on the web.
> And if you want to set up a server where you and your friends can interact with each other and make edits, the server should be able to stream blocks from some backing server, but copy-on-write them to your own local storage.
How is this different from just loading your world in a server and having your friends join?
> If you want to be really awesome, set it up like bittorrent, where you can share the load, so the central server isn't hammered.
BitTorrent isn't going to work. You could shard it so different parts of the world are handled by different servers. But it gets complicated and Minecraft's server software doesn't support doing this out of the box
Because player location, inventory, actions, are all load on the server. That's why servers have player limits.
> BitTorrent isn't going to work.
You and I are talking about different things. I'm talking about serving up the raw blocks alone.
And yes, I know, Minecraft servers don't support static file serving, or streaming from another source, or copy-on-write. I'm saying these are all nearly trivial to implement.
So shareable cloud saves? Who covers the cost for them?
So, I set up a server.
You put $10 in your Minecraft account.
You load up my world, say 96 chunks at first. 1.15 MB of data.
Let's say you fly around long enough to load 1 GB of my world. That's a crap-ton of flying around, by the way.
You pay me $0.10. $0.09 of that goes to my AWS/Azure egress, and the final $0.01 goes towards the AWS/Azrue storage and my own royalty. That's right - I actually get paid for making a world that you wanted to visit. Imagine that.
Maybe I can't even get that money back out of Minecraft's walled garden. Maybe I can only use that to fly around other people's world, or to buy Minecoins that I can use to purchase mod packs and stuff, to make even more interesting worlds, to attract more players.
Seems like a nice economy, to me.
Minecraft worlds aren't static. Will you be billed to download updated chunks too?
Also what happens if you don't put money into your Minecraft account? Can you still play with others?
> Seems like a nice economy, to me.
On paper, sure. In reality there are only going to be relatively few maps people might actually want to explore. The rest are going to be 99.9999% Minecraft procedural generation with a few player built houses around. And no, I don't think a tiny cut would change that. You're more likely to see people set up servers with that map which are pay to access, have item shops, donations, etc. which actually can rake in a decent amount of money.
There are two hard problems in computer science - caching, naming things, and off-by-one errors.
Yes, I can imagine multiple choices.
1) When you're downloading a chunk, always download the newest version of it.
2) When you're downloading a chunk, download it as it existed at the moment of a snapshot. Heavier burden on the server, to keep multiple snapshots. Perhaps some servers only keep one snapshot. Perhaps some keep one snapshot every 24 hours, but only for 4 days. You only have to keep multiple copies of chunks that actually got modified. And in fact, if a chunk never got modified, you only download a flag that says to let it get generated by the seed.
3) You periodically ask to download chunks, to keep relatively up-to-date. Maybe every hour. Maybe you only stream chunks from the backing server, if you haven't modified them locally. Maybe you choose that locally-modified chunks win. Maybe there's a way in-game to say you want this chunk (and its neighborhood) to update from the backing server. Commands, command-blocks, etc.
> Also what happens if you don't put money into your Minecraft account? Can you still play with others?
I'm not proposing to change anything about how Minecraft currently works. I'm proposing adding something new. Whatever ways you currently play with your friends, you can continue to do that.
But yes, if you stand up a server that streams from my server, and you run out of money, you could get notified you're out of money, and then as you continue to explore, I guess the thing that makes the most sense is that you just use the original seed to generate more terrain.
> On paper, sure. In reality there are only going to be relatively few maps people might actually want to explore.
Okay. Right now, you can visit the Marketplace to pay Minecoins to download maps others have made. If you look at the prices, they're absurdly inflated.
I'm proposing a way more organic and cheaper marketplace. I think a "reddit of cool places to visit" that you just click a link, and you're in someone else's map for as long as you want to be, could be really nice.
Add ways in-game to make a portal to someone else's server... and you're making something really neat.
Many are self hosted.
> The difference is instead of only serving 50 people before lowering fps, instead now it can serve much more.
2b2t has 920 players online right now. That's quite a lot for a single instance, IMO.
Hiding bases is absolutely vital. There are groups with goals to destroy what you build and it is completely a core part of the server.
Having a live external map view compromises the gameplay allowing those griefers significant advantages. And they already do find exploits and such to sniff out targets but a live external map would be server ending.
Great, now I have to study Minecraft to learn about human tendencies in anarchist societies?!
Does it mean botting there is just pay-to-win?
What do they mean by this? I understand that it would be a download on the order of 26TiB (if we extrapolate from the recent 200k^2 download, which is a ~1TiB torrent[1]). If bandwidth costs are the issue (certainly it's an issue) they could throttle their seeding speed and let the swarm seed it. That's what bittorrent is for.
[1] https://www.reddit.com/r/2b2t_Uncensored/comments/1tefffd/in...
The map is 30Mx30M blocks so outside of the very center you'll not see that much player activity.
DonutSMP is the largest Minecraft server today, the overworld is 225,000x225,000 blocks and the map is modified wherever you look.
The server have a pretty long non-priority player queue wait time with most of ~1500 you mentioned waiting in the queue (about 2/3 of them), even hitting two days last time I read it somewhere.
> And of the players online probably half are bots which don't build.
which might be why the queue wait time went insane over the recent years.
People sprawl far to prevent PvP encounters.
I did Nazi that coming.
A heavy automation anarchy server is the perfect kind of messy data for this.
https://hermitcraft.com/
Background: Only heard the name of Minecraft.
https://news.ycombinator.com/item?id=48181033
The TLDR is a Minecraft server with ""no"" rules, where hacked clients, item dupes, and griefing are allowed. Only thing that's really banned afaik are lag generators and things of that nature that explicitly stress the server and ruin the QoL for everyone.
And thanks to that, people are extremely motivated to find various 0days in anything related to minecraft, to gain an advantage.
This server spawned some notorious black hats :)
HN is great but sometimes has the ultimate “tell them about the features instead of the reason why you should care/benefits” posts and many people probably miss out on good links as a result.
Never underestimate the power of severe weaponized autism!
Rather than killing this comment, how about we discuss quantification? I actually feel this way too but do not talk about it too much and sort of boil it down to a combination of advancing in age + yelling at clouds and "Stop putting computers in all my stuff!".
Can we reliably quantify that "weaponized autism", i.e. the aggressive monetization of nerds by capital to squeeze profit out of every possible corner of society (as I interpret it in a broad sense), is making things worse. Is it damaging the economy for most people? Making people less happy? Decreasing net social mobility or discrimination? Lowering life expectancy?
That's not what that term means.
Also that comment wasn't killed directly. That user is banned. Interestingly that was his first (attempted) post since 2022.
Note. In case this is read incorrectly. For the most part the nerds are not profiting. The nerds are sitting hunched over their desk being fed coffee from a feeding tube, to keep them happy while the owners make money.
And. To be more sad, these days you can't even get free coffee. Being fed free coffee and donuts, while others profit from us, is considered the golden age of computing.
We loved our cozy cells, not so much these more uncomfortable ones.
There are some theories that Autism was more useful in the wilderness. More adapted to the old world, not the modern world.
In a general sense, humanity needs to be generalist (especially in the past) to accomplish all the things you need to do to stay alive. Having all 20 members of your tribe geek out and stare at a problem for 48 hours straight means a bear sneaks up and eats you. But having that one oddball (hey me) fall into a rabbit hole of observation and mental computation can lead the group out of a local maxima into a new paradigm of doing things.
I wonder what a book series that tried to do that with autism would look like.
(I can think of exactly one book where autism - or something close enough to it - was treated as a serious "what if" plot device, but I don't want to name it because it is a little bit of a spoiler, I guess.)
Trying to diagnose people across millennia is a fool's errand, but I'd wager a lot to say that people like Newton & Tesla were at the very least neurodivergent in some way, and they've had wildly outsized impacts on the world.